Public Beta 0.7.0 · Ten tools included

Build worlds. Keep the spark.

One complete studio. Ten focused tools. Build a pixel adventure, first-person world or branching story, refine sprites and sound, then test the details that make your game feel complete.

10 tools includedMac · Windows · LinuxWorks offline after install
Game Studio workbench showing ten tools with separate Texture and Sprite Mode choices
Real packaged interface · ten tools with direct Texture and Sprite Mode choices

Desktop Public Beta 0.7.0

The same complete suite on every platform.

Choose one platform package. There are no separate tool packs or reduced editions.

macOS

Apple silicon · ZIP

Download complete suite
Technical details

The beta is ad-hoc signed, not notarized. macOS may require you to right-click the app and choose Open the first time.

Windows

64-bit installer

Download complete suite
Technical details

The beta is not publisher-signed. Microsoft Defender SmartScreen may show an unknown-publisher warning before installation.

Linux

x86-64 · AppImage

Download complete suite
Technical details

The beta is not publisher-signed. AppImage users may need to mark the downloaded file as executable before opening it.

Start with a playable thing

Build, feel it, then refine it.

The strongest tools lead the workflow, while the specialist labs stay close when the game needs them.

32B Pixel Game Studio editing a top-down garden scene with tile art, layers and object controls
32B 2.0 · World, Pixel art and Game workspaces

Flagship editor · 32B

Make the level while the idea is alive.

Paint pixel art, animate sprites and build platform or top-down games with the same engine for preview and export. Open older projects in Classic while keeping the new editor focused on clear, editable game creation.

  • Layered scenes, visual object behaviors and playable preview
  • Sprite animation, recoverable projects and editable HTML/ZIP exports
  • Game Maker, POV Forge, and Text Game Studio nearby for different forms
POV Forge map editor with a two-room mission and object controls beside the map
POV Forge · rooms, objects and a playable world

World building · POV Forge

Shape a first-person world, then step inside it.

Start from a focused template, draw rooms directly on the map, place objects and objectives, then step into your creation. Keep refining until the route, atmosphere and challenge feel right.

  • Continuous wall drawing and room-building gestures
  • Object controls beside the map and objective-route checks
  • Playable exports with start, pause and restart controls

Make the details work

Refine the story, motion and rules.

Explore branching stories, refine animated sprites, replay behavior scenarios, and build a clear test plan.

Behavior Lab interface with a behavior graph and simulation controls
Behavior Lab · build and inspect game logic
Playtest Lab showing the current test-session workspace
Playtest Lab · declare routes, record evidence and find what needs testing

A complete creative workbench

Ten distinct tools. One product.

Each tool has a clear job; the suite keeps them close enough to feel like one creative process.

Build worlds

  • 32B
  • Game Maker
  • POV Forge
  • Text Game Studio

Create assets

  • Texture + Sprite Mode
  • 8-Bit Audio
  • AudioBlocks

Tune systems

  • Behavior Lab
  • Game Balance Lab

Test clearly

  • Playtest Lab

One practical loop

From idea to stronger build.

01 · BUILD

Find the playable core

Choose the editor that fits the game and get to a working scene quickly.

02 · MAKE

Give it a voice

Create compact visual and audio assets without leaving the suite.

03 · TUNE

Shape the system

Inspect behavior and balance while the design decisions are still flexible.

04 · TEST

Learn from play

Capture clear evidence, fix what matters, and begin the next pass.

Your next project can start here.

Explore the browser tools, or download all ten tools—including Texture and 8-Bit Audio—to keep building offline.

Open web workbench