Public Beta 0.5.0 · Ten tools included

Build worlds. Keep the spark.

One complete studio. Ten focused tools. Move from a first playable idea to art, sound, behavior, balance, and useful playtest notes without losing your place.

10 tools includedMac · Windows · LinuxWorks offline after install
Game Studio workbench showing the complete catalog of ten tools
Real local beta interface · the complete ten-tool workbench

Desktop Public Beta 0.5.0

The same complete suite on every platform.

Choose one platform package. There are no separate tool packs or reduced editions.

macOS

Apple silicon · ZIP

Download complete suite
Technical details

The beta is ad-hoc signed, not notarized. macOS may require you to right-click the app and choose Open the first time.

251,952,396 bytes

SHA-256 13bdd46bd29b531eeb4e3c86135d6e979596fea9cf18f5ddd202f08d815e1e1c

Windows

64-bit installer

Download complete suite
Technical details

The beta is not publisher-signed. Microsoft Defender SmartScreen may show an unknown-publisher warning before installation.

209,831,243 bytes

SHA-256 7b1de0fca283130fd08912b7af52f41958209d927767e614438c725e246064d7

Linux

x86-64 · AppImage

Download complete suite
Technical details

The beta is not publisher-signed. AppImage users may need to mark the downloaded file as executable before opening it.

256,995,753 bytes

SHA-256 3542b72330fb63c3924cd93fb3b910f55d8b1df21c43d2f177ef757171f5d4a6

Start with a playable thing

Build, feel it, then refine it.

The strongest tools lead the workflow, while the specialist labs stay close when the game needs them.

32B editor displaying a side-scrolling game scene, tools, and project inspector
Real local beta interface · 32B 1.3.0

Flagship editor · 32B

Make the level while the idea is alive.

Compose scenes, place actors, tune the camera, and test the result in one concentrated workspace. 32B keeps common level work visible instead of burying it behind setup screens.

  • Visual scene editing and playable preview
  • Project inspector, undoable edits, and export
  • Game Maker, POV Forge, and Text Game Studio nearby for different forms
POV Forge play view showing a first-person level inside its editor workspace
Real local beta interface · POV Forge 0.7.0

World building · POV Forge

Shape a first-person world, then step inside it.

Design a compact first-person map, place entities and objectives, tune the rules, and test the result without switching products. The play view stays part of the editing loop.

  • Map, entity, mission, and rules workspaces
  • Immediate playable first-person snapshot
  • Purposeful controls that keep the game view central

Current beta, captured honestly

Real tools. Real working views.

These are current local beta interfaces, not concept art or generated product mockups.

Behavior Lab interface with a behavior graph and simulation controls
Behavior Lab · build and inspect game logic
Playtest Lab showing the current test-session workspace
Playtest Lab · capture the problems worth fixing

A complete studio, not a bundle maze

Ten distinct tools. One product.

Each tool has a clear job; the suite keeps them close enough to feel like one creative process.

Build worlds

  • 32B
  • Game Maker
  • POV Forge
  • Text Game Studio

Create assets

  • Texture + Sprite Mode
  • 8-Bit Audio
  • AudioBlocks

Tune systems

  • Behavior Lab
  • Game Balance Lab

Test clearly

  • Playtest Lab

One practical loop

From idea to stronger build.

01 · BUILD

Find the playable core

Choose the editor that fits the game and get to a working scene quickly.

02 · MAKE

Give it a voice

Create compact visual and audio assets without leaving the suite.

03 · TUNE

Shape the system

Inspect behavior and balance while the design decisions are still flexible.

04 · TEST

Learn from play

Capture clear evidence, fix what matters, and begin the next pass.

The complete workbench is already open.

Explore all ten tools in the browser without downloading or playing any automatic audio.

Open web workbench